Worms 2 Armageddon Patch update has been released on Xbox Live. Well this is the Worms 2 Armageddon Title Update that includes number of fixes, design changes and gameplay tweaks. Team 17 has released the title update and is now available for download at Xbox Live Marketplace. All the updates made by the Worms 2 Armageddon Patch are based on the feedback received from the community.
Following are the Worms 2 Armageddon Patch notes/ title update notes:
Fixed issue whereby user would lose all save data if the hard drive was moved to another console
• Fixed hard locking issues when generating landscapes bought in the shop
• Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn't come to rest
• Back flip input slowed down to stop incorrect jumps harming the player
• Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed
• Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped
• Strict NAT users were unable to ready up in a lobby, now fixed
• Exploit fixed - Player can no longer use the ninja rope after deploying a weapon
• Fixed bug where first player was not selected randomly in online matches
• Fixed host migration issues in 3/4 player matches
• Forts and Rope Race matches can now be played as Private games
• Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape
• Fixed bug which made crates in Forts matches only land on the right hand side
• Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control
• Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed
• Super weapon probability in crates reduced - Chance of Donkey removed from forts games
• Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open
• Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match
• Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host
• Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit
• Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced
• Dragon ball collision increased to stop it missing enemy worms at close range
• Fixed an issue where bringing up the Guide during online games caused slowdown
• Fixed an issue where strike weapons would appear in cavern landscape crates
• Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision
• Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced
• Fixed an issue where some players Avatars remained on screen obstructing play during online games
• Fixed an issue where some weapons/utilities SFX would loop at the start of every turn if the game was restarted during them being played. Most obvious example was the HHG.
• "Likes the Drink" achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range
• Pressing jump while fire punching resulted in a "super" fire punch - this is now fixed
• Sheep now correctly travels down tunnels instead of bouncing on the entrances
• Fixed an issue where team names were not displaying on "Your turn" screen
• Missing particles added to Holy Hand Grenade
• Damage display font will no longer incorrectly scale larger on certain shots
• Tidied up the start of Online matches where Worms would be placed twice at the start of the game
• References to WOW 2 Leader boards (Maggie's Drawers & Valiant Failures) Removed
• AI teams are now using the correct speech banks in the campaign
• Spelling mistake - Incorrect weapon names in collected crates
• Fuse settings are now 3 seconds default for all relevant weapons & Toggling fuse increase by one rather than changing to 1 second before increasing by 1 sec per press
• Analogue aiming is now possible in game
• Girder "aiming" movement speed increased to allow for quicker placement
• Jetpack weapon cycling implemented on left stick click
• Online game search now defaults to ranked instead of player
• Ninja ropes now have a limit to the repeat number of swings - this is set to 5 by default in Ranked games and can be toggled in the customisation menu for player matches
• Allied options can now be applied to player matches to allow for 2V2 and 3V1 matches
• Kick player option added to Player match lobbies after reports of much grieving
• Shotgun laser sight turned off by default in all styles except beginner - this is also now a toggle able option for user created styles
• New style option requested - number of oil drums (many, few, none)
• New style option requested - number of mines (many, few, none)
• Added menu functionality to allow a switch between Party and Game chat during online matches
In addition to Worms 2 Armageddon patch, soon DLC will be following it. DLC is supposed to follow in early 2010.
Friday, November 20, 2009
Worms 2 Armageddon Patch/ Title Update Released
Shattered Horizon Patch 1.0.2.3 Released
Shattered Horizon Patch 1.0.2.3 has been released. Futuremark Game Studios has rolled out the next Shattered Horizon patch, version 1.0.2.3, which is now available for download. Well this isn't the DLC that you have been waiting for rather this is a big bug fix. Shattered Horizon 1.0.2.3 patch notes are given below:
PATCH NOTES - Shattered Horizon 1.0.2.3
———————————————————-
NEW CONTROL OPTIONS
- Each grenade type can now be assigned to a separate quick-select key.
- “Roll left” and “Roll right” can now be assigned to individual keys. You can adjust the roll speed when rolling with keys. While you are rolling with keys the mouse is completely free to aim.
- Both the mouse and the individual keys can be used to roll in-game, you don’t have to choose between them so are free to use different roll methods depending on which you prefer for each situation.
- Help screens and FPS-counter controls can now be bound to different keys in the controls menu.
- Added mouse wheel support to controls.
GAME CHANGES
- The color of the EMP lightning effect on players has been changed from blue to white. This change is to reduce confusion when MCC (yellow) players are EMPed. The EMP particle effect however is still blue and will be changed in a future update.
- When typing a message using in-game chat, a history of all in-game chat messages will appear. The text will disappear automatically after a short time.
BUG FIXES
- Firing the weapon in silent running mode now plays the correct muffled audio.
- Fixed a rare bug that caused rendering to freeze while the game continued running.
- Fixed an occasional issue that resulted in a player spawning into a level with too much speed.
- Fixed an issue with shadows initializing incorrectly, which could cause aliased sharp edges.
- Fixed a bug with in-game chat where lines of text could appear on top of each other.
- Fixed a bug that allowed in-game chat to be used while in silent running mode.
So get the Shattered Horizon patch 1.0.2.3 now.
Thursday, November 19, 2009
Blood Bowl Patch 1.0.2.0 (v1.0.2.0) Update
Blood Bowl patch 1.0.2.0 update is also available now. This update improves the core gameplay by adding certain fixes to Blood Bowl. Patch 1.0.2.0 adds fixes for matchmaking, improves performance etc. Check all the Blood Bowl 1.0.2.0 patch notes (v1.0.2.0) below:
Matchmaking is available
- Reduced match loading time
- Public sounds are lower
- Fixed wrong team displayed in GUI when playing with two exported teams
- Fixed a crash when loading a replay where a team bought extra rerolls
- Added interception hints when using Dump-Off
- Fixed misplaced passing arrow when using Dump-Off
- Fixed misplaced passing arrow after using Multiple Block
- Ball & Chain: Can't use Multiple Block and Juggernaut, can't be blocked by Tentacles
- Fixed Break Tackle, Dauntless, Take Root
The size of the Blood Bowl patch 1.0.2.0 (v1.0.2.0) update is mere 39 mb. Download the update from here.
Field of Glory Patch 1.01 (v1.01) Download
Field of Glory Patch 1.01 (v1.01) has been released by Slitherine the developer and publisher of the game. This is the first Field of Glory patch released so far. The game just released today and what a launch, it soon got accompanied by the patch. This Field of Glory patch adds lots of changes and improvements to the game by updating it to the v1.01. The full Field of Glory patch notes are given below:
Field of Glory 1.01 Patch notes (v1.01)
•New scenario - ‘Starter Army Battle 2’, User generated scenario.
•New scenario - ‘Sambre 57BC’, User generated scenario.
•New scenario - ‘Heraclea 280BC’ user generated battle.
•Mouse wheel zoom. The mouse wheel now gives free zoom in and zoom out control in the game and in the editor.
•Difficulty levels. These now modify the number of battlegroups needed to win/lose a game. These cannot be used in multiplayer. The difficulty level is also now shown on the Victory display.
•Fixed a crash bug - Null pointer exception in uiplayer.s.AncientsUI.SetPreference.
•Fixed a crash bug - Null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.
•Fixed a bug where changing the base colours crashed the game.
•Fixed a bug where dead leaders were not being stored correctly in multiplayer.
•Fixed a bug where music did not loop properly and another where music volume levels were not being stored correctly.
•In game help now accessible from the start menu without launching the game.
•The game now reports when a unit is disordered but not in combat.
•Fixed a bug where Fragmented units were able to evade from combat.
•Chargers will now pursue beyond the line of first contact if the enemy evades and will contact secondary targets if they can.
•Fixed a bug related to an unused terrain type in the editor.
•Removed invalid apostrophe characters from help text.
•The animation speed is reset on loading to prevent bugs where units could not move. We have also moved the location of preference files and saved them at every opportunity to prevent them not being stored. We were not able to repeat the issue reported so if users still have problems with preferences not being stored pet us know.
•In the Map editor added the ability to create elements for text newline characters.
•Reduced the appearance of coloured vertical and horizontal lines at certain zoom levels.
•Added the ability to convert line break elements into newline characters when loading text by SAX.
•Added the ability to convert line break elements into newline characters when loading text by DOM.
•In the Map editor the Side VP counts now update on closing unit fixed properties window.
•A possible crash in Multiplayer has been prevented by removing any special characters from messages - this means accented characters may no longer appear so please use standard ASCII characters.
•Multiplayer chat messages are limited to 1024 character to prevent abuse!
•A small change to the ‘Indistavio 16AD’ OB.
•A small change to the ‘Starter Army Battle 1’ OB.
Get the Field of Glory patch download from this link. Because the patch just weighs around 13Mb so you can easily download Field of Glory patch 1.01 without putting the patch on download for long.
The Sims 3 Patch 1.7.9 (v1.7.9)
The Sims 3 Patch 1.7.9 (v1.7.9) has also been released. Just few days patch 1.6.6 was released which added lots of new features and fixes to the game. The Sims 3 patch 1.7.9 has been released to compliment that patch update where one fix was missed. You won't need this patch update until you need the following fix.
Fix for save file incompatibilities that result in the Error Code 16 error message while saving
The Sims 3 1.7.9 patch (v1.7.9) download is given at this link. Just click on the link to download the patch.
Men of War Red Tide Demo Download
Men of War Red Tide demo has been released and 1C Publishing has also put it for download. You can get Men of War Red Tide download from the below mentioned link. Though 1C Publishing has released the demo for their latest action game but they didn't disclosed the content of the free demo version. To know what it contains, simply download Men of War Red Tide demo and start playing it.
The size of the demo is 960 Mb and is available for download through 1C Publishing. Before beginning the Men of War Red Tide demo download I would suggest you to have some download manager and high speed broadband connection for fast, easy and hassle free downloading. You can download the Men of War Red Tide demo here.
Left 4 Dead 2 Downloadable Content Coming Soon
We can't gaurantee but Left 4 Dead 2 downloadable content is speculated to come soon. It seems if Valve is gearing up for Left 4 Dead 2 downloadable content which is about to be announced. You might be aware of Midnight Riders band who featured in the game. There has been an official website www.midnight-riders.com for the band which has been registered by Valve. No doubt this is the official website but the thing is it has been registered by Valve Corporation that has been verified through Who Is information. But it is not sure if it is a viral marketing stunt or a pre-announcement about upcoming Left 4 Dead 2 downloadable content, which is still a secret.

